除此之外,新的驱动还带来了32位浮点颜色和更多几何与顶点数据计算的改进.

Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
This driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality:
- One-channel (RED) and two-channel (RG) textures
- Mixed size FBO attachments (mixed-format attachments are supported)
- The Clearbuffer API
- Windowless rendering support (We suggest you use GPU affinity instead)
- Forward-compatible context
- Debug Context
This driver exposes the following new extensions:
- OpenGL 2.1 extensions:
- ARB_vertex_array_object
- ARB_framebuffer_object
- ARB_half_float_vertex
- OpenGL 3.0 extensions:
- WGL_create_context
- ARB_draw_instanced
- ARB_geometry_shader4
- ARB_texture_buffer_object
- WGL_create_context
The OpenGL 3.0 and GLSL 1.30 specifications can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/
177.89 Downloads, Available 13 August 2008
- [Download for Windows XP (32-bit)]
- [Download for Windows XP (64-bit)]
- [Download for Vista (32-bit)]
- [Download for Vista (64-bit)]
- nvemulate home page (needed to control OpenGL 3.0 features)